Become a godslayer and return to the world of ‘Shin Megami Tensei IV’ with ‘Apocalypse’ (aka ‘Final’ in Japan). Set part of the way through the previous game, players are cast as Nanashi, a boy living as a demon hunter in Tokyo who gets killed on what should be a routine mission. Brought back to life by a mysterious deity, Nanashi will either become a pawn in a much larger game, or take back the world for humanity.
The Game Itself: Our Reviewer’s Take
It took about 5 minutes to realize that I was in love with the ideas ‘Shin Megami Tensei IV: Apocalypse’ wants to deal with throughout the course of its runtime. It’s predecessor, simply titled ‘Shin Megami Tensei IV’ was and still is one of my favorite games on the 3DS, though it suffered somewhat from a neutral path (the storyline most critical to ‘Apocalypse’) eventually forced players to complete almost every sidequest the game had to offer, turning later segments into a bit more of a slog than they should’ve been. That’s part of why ‘SMTIVA’ is such a pleasant surprise. It somehow manages to not only start by justifying the previous games worst aspects, but dealing with it in such a unique way that it ends up being one of the best sequel hooks I’ve ever come across.
Calling it a sequel isn’t 100% correct, though. The game begins about 70% of the way into the neutral route of ‘SMTIV’, far enough in the game that its protagonist, Flynn, is something of a hero to the people of Tokyo, having mounted successful assaults on the demons that have trapped the people of Tokyo for the past 25 years, giving the game a fairly hopeful tone at the start. But ‘Apocalypse’ doesn’t star Flynn, instead casting the player as Nanashi, a 15 year old rookie demon hunter working with his best friend, Asahi. On one of Nanashi’s first missions, his superiors are killed by demons, who then proceed to kill him. In the afterlife, Nanashi encounters Dagda, a mysterious deity who offers to bring him back to life if he agrees to become a godslayer and obey Dagda’s orders without question.